Jun 21, 2006, 07:38 AM // 07:38
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#41
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Wilds Pathfinder
Join Date: Mar 2006
Location: London
Guild: Diary of a Madman [SiKK]
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Quote:
Originally Posted by BaconSoda
1st, not all wmmo's are noobs...2nd, I have heard no testimony towards prot. wmmos... In the situation desrcibed above, with 10 enemies doing 10 dmg/second, for roughly 30 seconds, my wammo would've taken absolutely 0 damage, and still have his 750 health. How one might ask? Simple, here is my build:
Strength: 10 (8+1)
Swordsmanship 12 (11+1)
Protection 10/11 (memory doesn't serve, I have been using Ripose tank recently)
Skills:
Sever Artery
Galrath Slash
Final Thrust/Silverwing Slash
Purge Conditions/Mend Ailment
Shielding Hands
Mark of Protection {E}
Vital Blessing
Res
Equiptment: Mailions Shield, Fortitude Sword
Now Shielding Hands and MoP have 10 second durations. I reduce my damage by 16 with malion's shield and shielding hands, I also reduce my damage by 46 on MoP. at 10 dmg/second, I would be invincable for roughly 30 seconds even with the 5second gap with 25 second shielding hands recharge. Even then, Vital blessing gives me a huge amount of health, and I can withstand a heavy beating in that time.
If anyone has any objections post them and i'll contest.
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What about the 20 seconds and 35 seconds when shielding and MoP is charging?
Degen doesnt activate either skills, which you have no defence against.
Defile/Desecrate enchants is also gonna sting, No IAS, no DeepWound, No speed buff.
Thanks, taxi! Please come again.
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Jun 21, 2006, 07:45 AM // 07:45
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#42
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Furnace Stoker
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
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Quote:
Originally Posted by vabus
i don't use mending or anything but i always see people bashin the skill and i still haven't figured out why so can someone explain it to me?
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Mending sucks for a few reason which have already been mentioned, but here goes anyway....
1) enchant removal owns mending
2) energy cost in relative to warriors base energy and regen
3) too many idiots think they are invincible with it and overaggro/rush in without thinking
4) think that its the only enchant they can run on a warrior and be effective
5) dont take the time to learn other skills or enchants, or their character in general to know that there are other forms of self healing besides mending that are much much much more beneficial
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Jun 21, 2006, 08:58 AM // 08:58
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#43
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Jungle Guide
Join Date: Sep 2005
Profession: Mo/Me
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Quote:
Originally Posted by BaconSoda
1st, not all wmmo's are noobs...2nd, I have heard no testimony towards prot. wmmos... In the situation desrcibed above, with 10 enemies doing 10 dmg/second, for roughly 30 seconds, my wammo would've taken absolutely 0 damage, and still have his 750 health. How one might ask? Simple, here is my build:
Strength: 10 (8+1)
Swordsmanship 12 (11+1)
Protection 10/11 (memory doesn't serve, I have been using Ripose tank recently)
Skills:
Sever Artery
Galrath Slash
Final Thrust/Silverwing Slash
Purge Conditions/Mend Ailment
Shielding Hands
Mark of Protection {E}
Vital Blessing
Res
Equiptment: Mailions Shield, Fortitude Sword
Now Shielding Hands and MoP have 10 second durations. I reduce my damage by 16 with malion's shield and shielding hands, I also reduce my damage by 46 on MoP. at 10 dmg/second, I would be invincable for roughly 30 seconds even with the 5second gap with 25 second shielding hands recharge. Even then, Vital blessing gives me a huge amount of health, and I can withstand a heavy beating in that time.
If anyone has any objections post them and i'll contest.
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How exactly do you intend to kill anything with that?
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Jun 21, 2006, 02:39 PM // 14:39
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#44
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Krytan Explorer
Join Date: Apr 2006
Location: *Somewhere Under The Rainbow*
Guild: Leo
Profession: Me/
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1st, I do not intend to kill much with that, as I am a PvE tank, it's not exactly my job to deal a nuker's damage. 2nd, I stated that I was in the above situation, with 10 enemies dealing 10 damage/second, for roughly 30 seconds also I would be invulnerable, I also stated. Again, I stated that in the gap I have 750 Health (straight 750) with which I entrust to my monks. Towards degen, I use purge conditions/mend ailment, any hexes I have no defense against, although, the AI are dumb enough to try and staff me to death with MoP on... Never did I state this was a solo-ing build, but it seems that the stereotype of every class takes priority over the purpose...
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Jun 21, 2006, 02:49 PM // 14:49
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#45
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Furnace Stoker
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
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Quote:
Originally Posted by BaconSoda
1st, not all wmmo's are noobs...2nd, I have heard no testimony towards prot. wmmos... In the situation desrcibed above, with 10 enemies doing 10 dmg/second, for roughly 30 seconds, my wammo would've taken absolutely 0 damage, and still have his 750 health. How one might ask? Simple, here is my build:
Strength: 10 (8+1)
Swordsmanship 12 (11+1)
Protection 10/11 (memory doesn't serve, I have been using Ripose tank recently)
Skills:
Sever Artery
Galrath Slash
Final Thrust/Silverwing Slash
Purge Conditions/Mend Ailment
Shielding Hands
Mark of Protection {E}
Vital Blessing
Res
Equiptment: Mailions Shield, Fortitude Sword
Now Shielding Hands and MoP have 10 second durations. I reduce my damage by 16 with malion's shield and shielding hands, I also reduce my damage by 46 on MoP. at 10 dmg/second, I would be invincable for roughly 30 seconds even with the 5second gap with 25 second shielding hands recharge. Even then, Vital blessing gives me a huge amount of health, and I can withstand a heavy beating in that time.
If anyone has any objections post them and i'll contest.
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Honestly, PLEASE never run this build again unless you change your attributes. Youre using a stregnth build with a tactics based shield = 16 less armor. try again
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Jun 21, 2006, 02:58 PM // 14:58
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#46
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Forge Runner
Join Date: Nov 2005
Profession: R/
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"why does mending suck"
wow, if I didn't know better I'd say you were trying to start a flame war.
Personally, I think it's a pretty good skill for W/Mo. Allows them to heal while moving and take damage in fights. This of course is a skill really only suitable for a warrior using adrenal skills and/or Warrior's Endurance.
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Jun 21, 2006, 03:06 PM // 15:06
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#47
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Jungle Guide
Join Date: Sep 2005
Profession: Mo/Me
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It's horrible. Stupidly low energy efficiency, a waste of attribute points and stops you using useful secondaries. Aside from specific times when you can't stop, it's horrible.
3 pips of regen are never going to save you.
BaconSoda, you keep running tank builds if you want. They are inane and superfluous, there are far better uses for a warrior, but it's not a problem for me.
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Jun 21, 2006, 04:47 PM // 16:47
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#48
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Wilds Pathfinder
Join Date: Mar 2006
Location: London
Guild: Diary of a Madman [SiKK]
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Quote:
Originally Posted by BaconSoda
1st, I do not intend to kill much with that, as I am a PvE tank, it's not exactly my job to deal a nuker's damage. 2nd, I stated that I was in the above situation, with 10 enemies dealing 10 damage/second, for roughly 30 seconds also I would be invulnerable, I also stated. Again, I stated that in the gap I have 750 Health (straight 750) with which I entrust to my monks. Towards degen, I use purge conditions/mend ailment, any hexes I have no defense against, although, the AI are dumb enough to try and staff me to death with MoP on... Never did I state this was a solo-ing build, but it seems that the stereotype of every class takes priority over the purpose...
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10 enemies doing 10 dmg, an ele can be the tank in that situation.
You must actually compare builds in high pressure situations like PvP or even elite missions. Else its pointless, sure, my monk can tank 20 char with nothing more than boon + orison but .... that would be a pointless comparison since its a low pressure situation.
Your MoP will be drained/shatter very quickly, if not, they might even just spike through it. Armour ignoring damage which typically owns warriors will still own you.
And I'll say it again, stop tanking, its useless.
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Jun 21, 2006, 05:46 PM // 17:46
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#49
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Desert Nomad
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Mending doesnt suck at all, i use it, very helpful for the pesky degen, cause i
bring breeze as well, but its not a bad skill at all, quite good for condition negation in a way as well, the effects of bleeding do nothing while u have it
enchanted on you, so dont be so quick to judge it, think before you say something.
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Jun 21, 2006, 05:52 PM // 17:52
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#50
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Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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Yeh but so what, you could be using that energy for something useful. Healing Signet does more than enough to "counter degen"
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Jun 21, 2006, 08:37 PM // 20:37
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#51
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Wilds Pathfinder
Join Date: Aug 2005
Location: Upstate
Profession: Me/
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Quote:
Originally Posted by BaconSoda
1st, not all wmmo's are noobs...
<snip>
Strength: 10 (8+1)
Swordsmanship 12 (11+1)
Protection 10/11 (memory doesn't serve, I have been using Ripose tank recently)
Skills:
Sever Artery
Galrath Slash
Final Thrust/Silverwing Slash
Purge Conditions/Mend Ailment
Shielding Hands
Mark of Protection {E}
Vital Blessing
Res
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8+1 Strength with no strength skills. gg.
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Jun 21, 2006, 11:20 PM // 23:20
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#52
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Wilds Pathfinder
Join Date: Mar 2006
Location: London
Guild: Diary of a Madman [SiKK]
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Quote:
Originally Posted by lacasner
Mending doesnt suck at all, i use it, very helpful for the pesky degen, cause i
bring breeze as well, but its not a bad skill at all, quite good for condition negation in a way as well, the effects of bleeding do nothing while u have it
enchanted on you, so dont be so quick to judge it, think before you say something.
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If its pesky degen... why do you care?!
How long does it take bleeding to degen you to death.
I'd be more worried about getting a DW from gash than the degen from bleeding... get your priorities right!
Typically, if I met a warrior like yours in TA, I'd totally disregard you and attack a target that actually has a chance of killing me. If you were the only warrior, then I'd tell my team not to kill you and use you as my battery.
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Jun 22, 2006, 09:57 PM // 21:57
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#53
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Ascalonian Squire
Join Date: Sep 2005
Location: The Netherlands
Guild: looking for a place to settle..
Profession: E/
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Quote:
Originally Posted by Sarah Arano
When using numbers to prove a point, you should try to compare them with an alternative skill or skills that do the job for the same amount of attribute points.
In the context of a warrior, you shouldn't be using more than 9 points if any in healing. If you were to make an active comparison with other heal skills you'll see that
At 8 healing :
Mending will give 6hp/sec, in a time span of 30 secs, Mending will give 180hp for 10 energy.
Vigorous Spirit will give 13hp/attack.
An axe/sword has a 1.33sec swing rate and attacks ~22 times in 30secs, resulting in 286hp for 5 energy. A hammer has a 1.75sec swing rate and attacks ~17 times in 30secs, resulting in 221hp for 5 energy.
Mending : 18hp/1energy
axe/sword : 57.2hp/1energy
hammer : 44.2hp/1energy
Live Vicariously will give 10hp/attack, which is 220hp for 10 energy with axe/swords and 170hp for 10 energy with hammers.
Mending : 18hp/1energy
axe/sword : 22hp/1energy
hammer : 17hp/1energy
Assassin(taking dagger base as 1.33sec)
Mending : 18hp/1energy
Vigorous Spirit : 57.2hp/1energy
Live Vicariously : 22hp/1energy
Ranger(shortbow)
Mending : 18hp/1energy
Vigorous Spirit : 39hp/1energy
Live Vicariously : 15hp/1energy
at 9 healing :
Mending will give 6hp/sec, Healing Breeze will give 14hp/sec.
In a time span of 12 secs, Mending will give 72hp for 4 energy, which is 18hp/1energy.
With a 20% ench mod, Healing Breeze will give 168hp for 10 energy, which is only 16.8hp/1energy.
Mending : 18hp/1energy
Healing Breeze : 16.8hp/1energy
With speed boosts and other factors aside:
Vigorous Spirit(anything) > Live Vicariously(axe/sword/dagger) > Mending > Healing Breeze(with ench mod) > Live Vicariously(hammer/bows)
Mending is better off on spell casters that have no better form of healing or on characters that are constantly on the move.
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Quoted for being a great post that basically explains all.
However, one thing is not explained. A character with health regeneration is registered by mobs as a hard to kill target, and is thus a lower priority. Having the warriors cast Mending on the monks makes the mobs a lot easier to face. My warrior frequently brings mending in a low-energy build, but he uses it on a squishy.
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Jun 22, 2006, 11:48 PM // 23:48
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#54
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Wilds Pathfinder
Join Date: Mar 2006
Location: London
Guild: Diary of a Madman [SiKK]
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So use succor, so it is actually useful. As for PvP, if you want to waste the attributes, use lifebond. Just stop using sucha weak useless skill.
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Jun 23, 2006, 08:13 PM // 20:13
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#55
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Jungle Guide
Join Date: Dec 2005
Location: Sitting upon Kerrigan's Throne.
Guild: Live For The Swarm [ZERG]
Profession: Me/N
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WHY MENDING SUCKS FOR WARRIORS IN PVP:
3 Pips of health regen isn't going to save you. Toss on HB when you need it, and you'll conserve energy.
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Jun 23, 2006, 09:12 PM // 21:12
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#56
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Wilds Pathfinder
Join Date: Mar 2006
Profession: Mo/N
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Quote:
Originally Posted by vabus
i don't use mending or anything but i always see people bashin the skill and i still haven't figured out why so can someone explain it to me?
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Premade Paladin template ftl
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Jun 24, 2006, 01:31 AM // 01:31
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#57
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Wilds Pathfinder
Join Date: Mar 2006
Location: London
Guild: Diary of a Madman [SiKK]
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Quote:
Originally Posted by Priest Of Sin
WHY MENDING SUCKS FOR WARRIORS IN PVP:
3 Pips of health regen isn't going to save you. Toss on HB when you need it, and you'll conserve energy.
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Please explain how using a crap 10e enchant spell will save you energy?
Heal Sig saves energy, HB is up there with mending.
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Jun 24, 2006, 02:36 AM // 02:36
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#58
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Wilds Pathfinder
Join Date: Mar 2006
Profession: Mo/N
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Quote:
Originally Posted by jummeth
Please explain how using a crap 10e enchant spell will save you energy?
Heal Sig saves energy, HB is up there with mending.
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Yeah but Mending is only a continuous +3 or +4 regen where HB would be more than that so you would be gaining a quicker regen for 10 seconds
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Jun 24, 2006, 04:53 AM // 04:53
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#59
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Frost Gate Guardian
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don't know if this has been mentioned prior but...
8 healing
Mending (3 rgn) + Watchful spirit (2 rgn) = 5 always
^^
works decent in pvp actually with pure adrenial skills and a res sig...
contrary to popular belief, not everyone in pvp has a shatter spell.
Last edited by DeathShadowX; Jun 24, 2006 at 04:56 AM // 04:56..
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Jun 24, 2006, 06:21 AM // 06:21
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#60
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Quote:
It's horrible. Stupidly low energy efficiency, a waste of attribute points and stops you using useful secondaries. Aside from specific times when you can't stop, it's horrible.
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Actually, it's quite efficient for a non-Monk primary. Healing Breeze is too, but Mending is inexorably unflexible. It's an Enchantment, so it's prone to shatters.
Orison at level 12: 12 hp/e.
Healing Breeze at level 12: 14 hp/e.
Mending at level 8-12: 18 hp/e.
But as said above, if you're actually attacking someone, Vigorous Spirit and Live Vicariously would do a hell of a lot more. :P
I use it on my 55. (Everyone does...don't they?)
Quote:
don't know if this has been mentioned prior but...
8 healing
Mending (3 rgn) + Watchful spirit (2 rgn) = 5 always
^^
works decent in pvp actually with pure adrenial skills and a res sig...
contrary to popular belief, not everyone in pvp has a shatter spell.
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I take it you haven't met any half-decent RA player before?
EDIT: Also to add:
In PvE, if you're the "tank" (Well, being the primary focus of attack, anyways), you'd be a lot better off using Bonneti's Defense or Gladiator's Defense, I gather.
In PvP, why the hell are you using such an inflexible spell...
Last edited by LightningHell; Jun 24, 2006 at 06:33 AM // 06:33..
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